
// T3_EditorDoc.h : interface of the CT3_EditorDoc class
//


#pragma once


class CT3_EditorDoc : public CDocument
{
protected: // create from serialization only
	CT3_EditorDoc();
	DECLARE_DYNCREATE(CT3_EditorDoc)

// Attributes
public:

protected:
	GameStage*			m_GameStage;

// Operations
public:

// Overrides
public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);

	GameStage*	GetGameStage() { return m_GameStage; }
	void UnloadGameStage();

// Implementation
public:
	virtual ~CT3_EditorDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnFileRunGameWithMap();
};


